import { Creature, POV } from '../entity' import { Stat, Damage, DamageType, AttackAction, StruggleAction, TransferAction } from '../combat' import { MalePronouns, ImproperNoun } from '../language' import { VoreType, Stomach, Bowels } from '../vore' class BiteAction extends AttackAction { constructor () { super(new Damage({ amount: 10, type: DamageType.Pierce })) } } export class Wolf extends Creature { constructor () { super(new ImproperNoun('wolf', 'wolves'), MalePronouns, { [Stat.STR]: 10, [Stat.DEX]: 10, [Stat.CON]: 10 }, new Set([VoreType.Oral, VoreType.Anal]), new Set([VoreType.Oral]), 25) this.actions.push(new BiteAction()) const stomach = new Stomach(this, 50, new Damage({ amount: 50, type: DamageType.Acid }, { amount: 500, type: DamageType.Crush })) this.containers.push(stomach) const bowels = new Bowels(this, 50, new Damage({ amount: 50, type: DamageType.Acid }, { amount: 500, type: DamageType.Crush })) this.containers.push(bowels) this.actions.push(new TransferAction(bowels, stomach)) } }