This marks the first time anything more than parsing is done to a setting when
loaded or saved. Hopefully floating point errors will not wind up causing problems!
*added symbolic units for metric and customary. (EX m instead of metet)
*removed some "-" from body part descriptions that didn't make sense
*toggle units button now displays the correct units on start
*added symbolic units for metric and customary. (EX m instead of metet)
*removed some "-" from body part descriptions that didn't make sense
*toggle units button now displays the correct units on start
This replaces the old behavior of setting digestion time to 0.
Doing so does still work, but it is no longer mentioned.
This introduces a save migration, since the option needs to be
set based on the digestion times.
This was because the game threw out all false settings when exporting -
in the past, every checkbox defaulted to false. This was done because
many checkboxes lack default settings of false, meaning their
defualt value was undefined, not false. The code now checks for this
case - false setting, undefined default - before moving on to the more
general check for equivalence.
*biome is now an Enum, see biomeEnum
*moved biome and biomeEnum to after macro to avoid issue with defination before initilization
*Added main menu options to allow you to control what biomes you walk to
*Added Main Menu Option to allow you to turn off walking betweeen Bioms
*Let player choose starting biome
*Fixed link in stroll header
*Changed flavortext for downtown to make it cleared if you are in city or downtown made line2 in look areaDesk as veriable name was nondescript
*biomes now have weighted spawns
+Added Walk Speed To Menu(changes how long between footfalls)
*Changed strolling to Enum
+2 new modes of walking "jogging" and "running" that allow you to walk faster
*Changed default time between steps while walking from 1500 to 2000. This allows for a slower pace if desired, with faster options now available.
*updated URL in README to point to correct site