|  |  | @@ -1808,6 +1808,7 @@ const biomeEnum = { | 
		
	
		
			
			|  |  |  | biomeWeights: {         //Weights determine if and how often you run into something while inside of a biome | 
		
	
		
			
			|  |  |  | "Car": 0.1, | 
		
	
		
			
			|  |  |  | "Bus": 0.05, | 
		
	
		
			
			|  |  |  | "Tram": 0.03, | 
		
	
		
			
			|  |  |  | "Business": 0.075, | 
		
	
		
			
			|  |  |  | "Parking Garage": 0.003, | 
		
	
		
			
			|  |  |  | "Small Skyscraper": 0.06, | 
		
	
	
		
			
				|  |  | @@ -1817,10 +1818,11 @@ const biomeEnum = { | 
		
	
		
			
			|  |  |  | enabled: "ruralEnabled", | 
		
	
		
			
			|  |  |  | biomeSize: [4000,8000], //[min,max] Note: this is the distance you will walk until getting to the end of the biome | 
		
	
		
			
			|  |  |  | biomeWeights: {         //Weights determine if and how often you run into something while inside of a biome | 
		
	
		
			
			|  |  |  | "Cow": 0, | 
		
	
		
			
			|  |  |  | "Cow": 0.005, | 
		
	
		
			
			|  |  |  | "House": 0.1, | 
		
	
		
			
			|  |  |  | "Barn": 0.08, | 
		
	
		
			
			|  |  |  | "Car": 0.1, | 
		
	
		
			
			|  |  |  | "Train": 0.002, | 
		
	
		
			
			|  |  |  | "Business": 0.075, | 
		
	
		
			
			|  |  |  | "Town": 0.00001 | 
		
	
		
			
			|  |  |  | }}, | 
		
	
	
		
			
				|  |  | @@ -5314,7 +5316,7 @@ function startGame(e) { | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | if (macro.victimsHuman) { | 
		
	
		
			
			|  |  |  | // eh this is ok | 
		
	
		
			
			|  |  |  | things["Person"] = Human; | 
		
	
		
			
			|  |  |  | things["Person"]["Person"] = Human; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | if (macro.victimsMacros) { | 
		
	
	
		
			
				|  |  | 
 |