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@@ -1808,6 +1808,7 @@ const biomeEnum = { |
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biomeWeights: { //Weights determine if and how often you run into something while inside of a biome |
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biomeWeights: { //Weights determine if and how often you run into something while inside of a biome |
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"Car": 0.1, |
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"Car": 0.1, |
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"Bus": 0.05, |
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"Bus": 0.05, |
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"Tram": 0.03, |
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"Business": 0.075, |
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"Business": 0.075, |
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"Parking Garage": 0.003, |
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"Parking Garage": 0.003, |
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"Small Skyscraper": 0.06, |
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"Small Skyscraper": 0.06, |
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@@ -1817,10 +1818,11 @@ const biomeEnum = { |
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enabled: "ruralEnabled", |
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enabled: "ruralEnabled", |
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biomeSize: [4000,8000], //[min,max] Note: this is the distance you will walk until getting to the end of the biome |
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biomeSize: [4000,8000], //[min,max] Note: this is the distance you will walk until getting to the end of the biome |
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biomeWeights: { //Weights determine if and how often you run into something while inside of a biome |
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biomeWeights: { //Weights determine if and how often you run into something while inside of a biome |
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"Cow": 0, |
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"Cow": 0.005, |
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"House": 0.1, |
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"House": 0.1, |
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"Barn": 0.08, |
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"Barn": 0.08, |
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"Car": 0.1, |
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"Car": 0.1, |
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"Train": 0.002, |
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"Business": 0.075, |
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"Business": 0.075, |
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"Town": 0.00001 |
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"Town": 0.00001 |
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}}, |
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}}, |
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@@ -5314,7 +5316,7 @@ function startGame(e) { |
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if (macro.victimsHuman) { |
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if (macro.victimsHuman) { |
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// eh this is ok |
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// eh this is ok |
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things["Person"] = Human; |
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things["Person"]["Person"] = Human; |
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} |
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} |
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if (macro.victimsMacros) { |
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if (macro.victimsMacros) { |
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